About
In March 2007, Christopher Pfeiffer and Maxim Garber arrived in Beijing with the goal of setting up a world-class game studio. They grew their team and built up their core technology suite known as the Equilibrium Engine. In May of 2010, Balanced Worlds started working with a global top 5 game publisher on a ground breaking game. The team at Balanced Worlds is excited to be fully realizing their shared vision of AAA quality, socially connected, free-to-play games for worldwide audiences.

Executive Board
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Christopher Pfeiffer Co-Founder, Creative Director, CEO Christopher Pfeiffer is the CEO and a co-founder of Balanced Worlds. As veteran of the video game industry since 1995, he has made significant contributions to 9 internationally blockbuster titles including; the Descent series, the Ratchet and Clank series, the Resistance: Fall of Man series, and many others. Before opening Balanced Worlds in 2006, Chris was the Director of Gameplay at Insomniac Games and helped propel the Resistance franchise, Sony's Playstation 3 launch FPS with over 5 million units sold, and the Ratchet & Clank franchise, Sony’s Playstation 2 & 3 platformer games with over 10 million units sold, to great success. In addition, he helped take Insomniac Games from 65 to more than 130 employees. From 1996 to 2003, Chris was at Outrage Entertainment where he served as the Director of Programming. Over 7 years, he worked on multiple projects including the award-winning Descent series which sold over 4.5 million units. Chris entered the game industry in May 1995 when he was recruited to work on Greg Norman’s Ultimate Challenge Golf with Friendly Software. Chris holds a BSE in Computer Engineering from the University of Michigan and speaks English and intermediate Mandarin. Chris loves making games and has an eye for quality. He is an active member of Entrepreneur Organization. |
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Maxim Garber Co-Founder, Chief Architect, CTO Maxim spearheads the development of Balanced Worlds Equilibrium Engine. Maxim has been a key team member on 5 internationally successful video games including Resistance:Fall of Man, 2 Ratchet & Clank games, Spy Hunter 2, and NHL FaceOff 2003. At Insomniac Games, Maxim was the Lead of the Systems Team. His team built core gameplay systems to be used within all Insomniac titles. Some of their major accomplishments were the creation of an industry-leading proprietary physics engine; a data-driven pipeline that enabled effects artists, sound engineers, and game designers to independently add visual and sound effects; as well as many additional technologies such as the realistic fracturing glass. Maxim graduated from York University with an Honors Bachelor of Science with Distinction double majoring in Computer Science and Pure Mathematics. After which, he earned a Masters of Science in Computer Science from the University of North Carolina at Chapel Hill while studying in the areas of 3D graphics, physics simulation, game engine design, and geometric algorithms. He speaks English, intermediate Mandarin, and Russian. |
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John Wu Art Director & GM Balanced Worlds Montreal John Wu is the Art Director and GM at Balanced Worlds, Montreal. He has over a decade of video game art production experience and has contributed to over 14 Playstation titles. Prior to joining Balanced Worlds, John was part of the External Development team at Sony Computer Entertainment of America, and has contributed to the development of numerous Playstation titles including God of War III, Fat Princess, Little Big Planet, Warhawk, and others. In addition, John helped the studio garner a BAFTA award for his art direction on the game flower. John’s contributions at Sony included generating new IPs, strengthening studios new IPs, team building, and being involved in early hardware development for the Playstation Move and Sony NGP. Before joining Sony in 2006, John spent five years at Insomniac Games and helped lead the creation and development of the Ratchet and Clank universe and the Resistance series. He was a judge on Dominance War 1, 2, and 3, and was an instructor at the Concept Design Academy in Pasadena, CA, where he taught Vehicle, Mech, and Environment classes. John holds a degree in Illustration and Design from Dawson College, Montreal. He speaks English, French, and Cantonese. |
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Alexander Rivan Ronalds Executive Producer & COO Alexander is the COO and Executive Producer at Balanced Worlds and is a veteran of the F2P and micro-transaction game space. Alexander was the Founder and CEO of Argine Consulting. Most notably, he consulted on High Noon for the iPhone, which became the #1 most downloaded application on the United States iTunes store in May of 2011 as well as the winner of many game industry awards. Before this, Alexander was the Senior Producer at the VC-backed game developer Possibility Space. In May 2009, their game Warrior Epic launched across the United States and Europe. Alex entered into game development while working for the social gaming startup, GameHub Inc., which was building one of the very first social gaming platforms. In October of the same year, the company was acquired by Boonty Games, an early pioneer in the digital distribution of video games, and the project was renamed to Café.com. The platform launched globally in February of 2007 on the www.café.com domain. Alexander is a graduate of the University of Southern California and speaks English, French, and intermediate Mandarin. Alexander is fully dedicated to building high quality products while leveraging his extensive experience in distributed development, SCRUM methodology, and team building. |




