We are currently working on an unannounced 3rd-person over-the-shoulder fast-action shooter for the PS3, Xbox 360, and PC. Send us an email to arrange a demo.
Our team of experienced developers have directly contributed to a myriad of successful titles and franchises including Resistance: Fall of Man, the Ratchet and Clank series, Red Faction series, Spy Hunter 2, End War 2008, Splinter Cell series, Eve: Online, Battlefield: Bad Company, BeoWulf, Siren, and the Descent series.
The name “Balanced Worlds” symbolizes our studio’s core values. We provide an inspired, efficient, and collaborative atmosphere. Our games combine artistic creativity, cutting edge technology, and tight design to deliver mass market appeal. We harmoniously balance eastern and western business practices, staff, and cultures. Balanced Worlds also has a strong dedication to work-life balance because it is an essential component of an environment that fosters long-term creativity and productivity. By providing one of the best work environments in the industry, along with competitive salaries and bonuses, our goal is to consistently create world class games through the retention of our key employees.
Beijing was the most natural location for Balanced Worlds. Within Beijing there is a very strong desire to create high quality games. And this desire is supported by graduates from top art, design, and engineering universities. The founders, Christopher Pfeiffer (CEO) and Maxim Garber (CTO), have great respect for China’s past, love living in Beijing, and are guiding their team toward a prosperous future.